A2FIELD MANUALCOMMUNITY EDITION
Theme
COMMUNITY BUILD

INPUT + EXECUTION

Less button noise.
More attention.

Build compact in-game sequences, preserve every tactical decision, and prove the result independently on each character.

MACRO WORKSHOP · SYSTEM GUIDE

Create once. Test per character.

This is not a Gladiator rotation. It is the reusable creation method shown in the video, updated with the current quick-slot editor and 10 ms minimum-delay change.

CURRENT REFERENCE · 27 AUG

LIVE-REGION RULE: the in-game macro attempts your selected quick slots in order while you hold its assigned key. Manual actions keep priority.

01

Open the editor

Open Skills, then choose Macro in the upper-right area. The current live-region editor builds the sequence from your quick slots.

02

Build the repeatable core

Add the quick-slot actions in priority order. Start short: a reliable core is more useful than a long script that collapses when one condition changes.

03

Set the delay

Set a delay for every step. The current minimum is 10 ms; treat that as a starting point, then increase only the steps that fail in real play.

04

Bind and hold

In Settings → Key Settings → General, bind Skill Macro. Hold the key to run the sequence; release it to stop. On mobile, hold the macro control on the HUD.

PUT IN THE MACRO

Frequent, predictable actions.

  • Repeatable damage skills used in almost every normal rotation
  • Deterministic chain steps that remain useful whenever they are available
  • Short fillers that prevent dead time without changing your tactical decision
  • A compact single-target or farm loop with one clear purpose
KEEP MANUAL

Anything that needs judgment.

  • Emergency heals, barriers, cleanses and defensive cooldowns
  • Interrupts, hard control and boss-mechanic responses
  • Gap closers, escapes and positioning tools
  • Long burst cooldowns that should wait for buffs, groggy or party windows
RANGER · VALIDATION

The 60-second proof.

0/6
OPERATING RULES
  1. Prefer the built-in skill macro. Do not depend on external mouse scripts or unattended automation.
  2. The 10 ms minimum is not a promise that every action will fire cleanly at 10 ms.
  3. A macro reduces button noise; it does not replace targeting, movement, mechanics or cooldown judgment.
  4. Patch changes can invalidate the order. Re-test after balance, animation or skill-queue updates.

GLOBAL QUARANTINE: menu labels, quick-slot rules, delay behavior and manual priority must be confirmed again on the EU client.