Push durable, currently useful gear to +10. This is the efficient account floor before any gambling begins.
CHARACTER PROGRESSION
The route.
Then the gear.
Track every character through the same progression spine, then budget enhancement and replacement decisions without mixing them into exploration.
THE PROGRESSION BIBLE
One route. Every character.
Built from Crazyambo’s progression workbook, but converted into decisions instead of copied as dogma. Permanent logic is actionable; launch-sensitive numbers stay visibly quarantined.
Build the foundation
● LOADINGBuild the foundation
Story is the spine. Absorb sealed dungeons, regional quests, gathering and permanent systems on the route; temporary gear is only a bridge.
GEAR ENHANCEMENT LADDER · 26 AUG
Safe floor. Written risk.
The numbers below come from one current unique-glove example and are budgeting references, not a Global calculator. Slot, rarity and launch tuning can change both cost and success rate.
Every click is an attempt. Set a Kina and stone ceiling before starting, and reserve this bracket for gear with a real lifespan.
True endgame spend using separate amplification stones. Treat each star as a planned project, not a routine weekly tap.
Unique Decanus glove reference.
“Per try” means failure consumes the attempt cost. At 20%, five attempts is only the statistical average, not a guarantee.
Returns the enhancement stones spent on the item, but not the Kina or every socketed / secondary material. Extraction protects stones, not the full investment.
Can carry enhancement and existing traits to the replacement item for an extra material cost. Some socketed and special trait materials remain excluded.
Before replacing gear, compare extraction against transfer. Lock the new and old pieces, inspect every trait, then choose the cheaper loss.
Dungeon PvE gear
Potential adds a bridge layer to dungeon drops. In the current reference, a maxed dungeon potential reaches roughly half the built-in PvE bonus of top crafted gear.
Crafted PvE gear
Crafted PvE pieces already carry their own PvE damage or tolerance modifiers, so this potential system does not apply to them.
PvP gear
Weapons, guards, armor and accessories can gain PvP-focused potential. Exact caps shown in live-region examples must be rechecked on Global.
- Permanent power before temporary gear.
- Spend scarce currency only when its later use is understood.
- Fill every useful system slot before luxury enhancement.
- Use content to solve a named gear gap; stop when the gap is solved.
- One or two professions are enough: gather on-route and buy the missing inputs.
- A missed daily is not a crisis; protect the weekly engine first.
Choose only when the route pays.
Handicrafting matches bows and accessories, but Alchemy is usually easier to monetize consistently.
Workbook rule retained: one or two professions across the roster. Gather on-route; buy missing inputs instead of turning the account into five unfinished workshops.- Exact gear-score gates, entry counts, drop rates and enhancement costs.
- Membership price, Market access, pass value and Taiwan Quna screenshots.
- The claim that Class Runes should stop at +1 because they break.
- Keyboard shortcuts, auto-path behaviour and launch control defaults.
- Multi-account trading and any strategy that depends on alt-account loopholes.