A2FIELD MANUALCOMMUNITY EDITION
Theme
COMMUNITY BUILD

CHARACTER PROGRESSION

The route.
Then the gear.

Track every character through the same progression spine, then budget enhancement and replacement decisions without mixing them into exploration.

THE PROGRESSION BIBLE

One route. Every character.

Built from Crazyambo’s progression workbook, but converted into decisions instead of copied as dogma. Permanent logic is actionable; launch-sensitive numbers stay visibly quarantined.

SOURCE PASS · 23 AUG

ACCEPTED: seven-stage progression spine from story and systems through Arcana, Vakron and launch endgame.

QUARANTINED: exact gear gates, prices, drop rates, Taiwan pass data and risky shortcuts.

CREATOR ↗
CHARACTER CLEAR0%
0 / 31 permanent milestones
AUTO-DETECTEDPHASE 01

Build the foundation

LOADING
PHASE 01 · LEVEL 1–45

Build the foundation

Story is the spine. Absorb sealed dungeons, regional quests, gathering and permanent systems on the route; temporary gear is only a bridge.

PHASE OBJECTIVEReach cap without creating future cleanup0 / 6 CLEARED

GEAR ENHANCEMENT LADDER · 26 AUG

Safe floor. Written risk.

The numbers below come from one current unique-glove example and are budgeting references, not a Global calculator. Slot, rarity and launch tuning can change both cost and success rate.

NEW VIDEO PASS

ACCEPTED: guaranteed +10 first, explicit gambling budget after +10, replacement audit, and gear-type eligibility for potential.

J0EI TV · 26 AUG ↗
01 · Safe baselineS1 / TW
+0 → +10100% success

Push durable, currently useful gear to +10. This is the efficient account floor before any gambling begins.

02 · Risk ladderGLOBAL CHECK
+10 → +1566% → 20%

Every click is an attempt. Set a Kina and stone ceiling before starting, and reserve this bracket for gear with a real lifespan.

03 · AmplificationGLOBAL CHECK
★1 → ★566% → 20%

True endgame spend using separate amplification stones. Treat each star as a planned project, not a routine weekly tap.

LIVE-REGION COST SAMPLE

Unique Decanus glove reference.

“Per try” means failure consumes the attempt cost. At 20%, five attempts is only the statistical average, not a guarantee.

STEPSUCCESSMATERIALKINA
+0 → +1100%335 stones8,380
+9 → +10100%5,300 stones133,000
+10 → +1166%6,120 stones236,000 / try
+11 → +1250%~6,900 stones350,000 / try
+14 → +1520%9,000+ stones1.2M / try
★166%6 amp stones600,000 / try
★250%9 amp stones900,000 / try
★333%12 amp stones1.4M / try
★425%15 amp stones2M / try
★520%20 amp stones3M / try
RANGER · GEAR GATES0/5
REPLACEMENT LAW
Extract

Returns the enhancement stones spent on the item, but not the Kina or every socketed / secondary material. Extraction protects stones, not the full investment.

Transfer

Can carry enhancement and existing traits to the replacement item for an extra material cost. Some socketed and special trait materials remain excluded.

Decide first

Before replacing gear, compare extraction against transfer. Lock the new and old pieces, inspect every trait, then choose the cheaper loss.

Eligible

Dungeon PvE gear

Potential adds a bridge layer to dungeon drops. In the current reference, a maxed dungeon potential reaches roughly half the built-in PvE bonus of top crafted gear.

Not eligible

Crafted PvE gear

Crafted PvE pieces already carry their own PvE damage or tolerance modifiers, so this potential system does not apply to them.

Eligible

PvP gear

Weapons, guards, armor and accessories can gain PvP-focused potential. Exact caps shown in live-region examples must be rechecked on Global.

THE SIX LAWS
  1. Permanent power before temporary gear.
  2. Spend scarce currency only when its later use is understood.
  3. Fill every useful system slot before luxury enhancement.
  4. Use content to solve a named gear gap; stop when the gap is solved.
  5. One or two professions are enough: gather on-route and buy the missing inputs.
  6. A missed daily is not a crisis; protect the weekly engine first.
RANGER · PROFESSION ORDER

Choose only when the route pays.

Handicrafting matches bows and accessories, but Alchemy is usually easier to monetize consistently.

Workbook rule retained: one or two professions across the roster. Gather on-route; buy missing inputs instead of turning the account into five unfinished workshops.
HOLD FOR GLOBAL
  • Exact gear-score gates, entry counts, drop rates and enhancement costs.
  • Membership price, Market access, pass value and Taiwan Quna screenshots.
  • The claim that Class Runes should stop at +1 because they break.
  • Keyboard shortcuts, auto-path behaviour and launch control defaults.
  • Multi-account trading and any strategy that depends on alt-account loopholes.